[Tutorial] The Map Transfer UtilityThe Map Transfer utility in DAZ Studio 4.5 Pro is used to convert textures from one UV to another. In this instance I will use the example of converting M4 textures to the M5 genitalia UV, since that's what I've been using it for recently. I've used this to create M5 gens from the m4 textures I did for all of my character packs as well as to convert M4 Albane's gen textures for M5 use.[Tutorial] The Map Transfer Utility by ~SickleYield
You will need:
The M4V4 UV Mapped M5 Gens (here: https://sites.google.com/site/crblackthorne/downloads )
The M5 Gens from DAZ3D (we won't be using them directly, but you have to have them to use the above)
The GIMP or Photoshop, for cleanup. Instructions will be for the GIMP.
OR if doing this with another figure: You need the figure to have BOTH the original UV you're converting FROM and the new one you're converting TO. So if you're using Genesis, you probably can convert Gen 4 to Gen 5 UVs, but not Gen 3 to Gen 4/5 (unless you know of a Gen 3 UV for Genesis set I'm un
[Tutorial] Making an Adjusted FBMBy an "adjusted" FBM I mean one different enough from the base to require adjusting the rigging. You've seen these for Genesis - the Troll, the Freaks, and Mavka are examples.[Tutorial] Making an Adjusted FBM by ~SickleYield
For this example I'm using Blender and DAZ Studio 4.5 Pro, but it should work with other modeling software if you can figure out the scaling.
This was another request.
First of all, it is necessary to export a "base" Genesis to morph.
Load Genesis into your scene, or whatever other figure you wish to use.
Go to Parameters and turn the subdivision level down to 0 and the resolution to Base. This is very important. If you do not do this, your new morph will not load.
Now file--export--wavefront/obj. I choose to work at Poser scale on import and export because it works with Blender's base import/export scaling, but that is completely up to you.
Choose a location where you will store this morph base. I have a "UsefulOBJ" folder containing all my FBM bases in my Blender direct